struct
#include <AllSyntax.h>
SystemNameSyntax Concrete syntax definition for a SystemName.
Base classes
- struct NameSyntax
- Concrete syntax definition for a Name.
Public static functions
- static auto isKind(SyntaxKind kind) -> bool
- Returns true if the provided syntax kind is represented by this type.
-
static auto isChildOptional(size_
t index) -> bool - Returns true if child member (token or syntax node) at the provided index within this struct is a nullable pointer.
Constructors, destructors, conversion operators
- SystemNameSyntax(Token systemIdentifier)
- Constructs a new instance of the SystemNameSyntax struct.
- SystemNameSyntax(const SystemNameSyntax&) defaulted explicit
- Copy constructor.
Public functions
-
auto getChild(size_
t index) -> TokenOrSyntax - Gets the child member (token or syntax node) at the provided index within this struct.
-
auto getChild(size_
t index) const -> ConstTokenOrSyntax - Gets the child member (token or syntax node) as a pointer at the provided index within this struct.
-
auto getChildPtr(size_
t index) -> PtrTokenOrSyntax - Gets the child member (token or syntax node) at the provided index within this struct.
-
void setChild(size_
t index, TokenOrSyntax child) - Sets the child member (token or syntax node) at the provided index within this struct.
Public variables
- Token systemIdentifier
- The systemIdentifier member.