struct
#include <AllSyntax.h>
SystemNameSyntax Concrete syntax definition for a SystemName.
Base classes
- struct NameSyntax
- Concrete syntax definition for a Name.
Public static functions
- static bool isKind(SyntaxKind kind)
- Returns true if the provided syntax kind is represented by this type.
-
static bool isChildOptional(size_
t index) - Returns true if child member (token or syntax node) at the provided index within this struct is a nullable pointer.
Constructors, destructors, conversion operators
- SystemNameSyntax(Token systemIdentifier)
- Constructs a new instance of the SystemNameSyntax struct.
- SystemNameSyntax(const SystemNameSyntax&) defaulted explicit
- Copy constructor.
Public functions
-
TokenOrSyntax getChild(size_
t index) - Gets the child member (token or syntax node) at the provided index within this struct.
-
ConstTokenOrSyntax getChild(size_
t index) const - Gets the child member (token or syntax node) as a pointer at the provided index within this struct.
-
PtrTokenOrSyntax getChildPtr(size_
t index) - Gets the child member (token or syntax node) at the provided index within this struct.
-
void setChild(size_
t index, TokenOrSyntax child) - Sets the child member (token or syntax node) at the provided index within this struct.
Public variables
- Token systemIdentifier
- The systemIdentifier member.